icon | name | build | service | consup |
---|---|---|---|---|
Decorations | ||||
Projector Lamp Make the Martian night a little brighter. |
1 | 0.2 | ||
Small Garden A recreational area with cultivated vegetation. |
2 | |||
Garden A recreational area with cultivated vegetation. |
4 | |||
Small Alleys A beautiful park with alleys and benches. |
2 | |||
Alleys A beautiful park with alleys and benches. |
4 | |||
Stone Garden A tastefully arranged stone garden, following strict Zen rules. |
4 | |||
Lake A large lake with refreshingly cool water. |
3 | |||
Small Fountain A place for relaxation and recreation. |
2 | |||
Fountain A place for relaxation and recreation. |
4 | |||
Statue "In honor of the Founders of Mars." |
1 | |||
Small Monument A decorative monument created from the mysterious Black Cubes. Probably harmless. |
42 | |||
Large Monument A decorative monument created from the mysterious Black Cubes. Definitely not a place of worship. |
126 | |||
Dome Services | ||||
Spacebar Provides space for R&R and fancy cocktails. |
5 15 |
1 | 2 | |
Diner Serves the finest dishes on Mars. Now featuring non-plastic tableware. |
5 10 |
1 | 2 | |
Infirmary Visitors will recover Health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. A Dome with a Medical Building has lower minimum Comfort requirement for births. |
15 | 1 | 2 | |
Open Air Gym Visitors recover a small amount of Health and may become Fit. |
10 8 |
|||
Casino Complex A place of luxurious entertainment and questionable morals, helping to bring out the best of humanity. |
40 20 |
2 | 5 | |
Security Station Counters crime created by Renegades and reduces Sanity loss from disasters for all residents in the Dome. |
5 15 |
1 | 2 | |
Grocer Distributes hot meals and fresh produce. |
10 | 1 | ||
Art Workshop A place to create and enjoy authentic Martian works of art. Consumes Polymers on each visit. |
10 2 |
1 | ||
Electronics Store Buy the latest and greatest gadgets Mars has to offer! Consumes Electronics on each visit. |
10 3 |
1 | ||
Dome Spires | ||||
Arcology Provides living space for numerous Colonists, granting high Comfort. |
80 10 |
4 | 20 | |
Hanging Gardens A beautiful park complex. Increases the Comfort of all Residences in the Dome. |
40 10 |
4 | 2 | |
Water Reclamation System Recycles up to 70% of the Water used in the Dome. |
50 10 5 |
3 | ||
Cloning Vats Creates Clones over time. Cloned Colonists grow and age twice as fast. |
50 20 10 |
3 | 30 | |
Network Node Increases the overall Research output of the Dome. |
50 50 20 |
3 | 20 | |
Medical Center Visitors will recover Health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. Larger capacity and more effective than the Infirmary. A Dome with a Medical Building has lower minimum Comfort requirement for births. |
30 30 10 |
3 | 20 | |
Sanatorium Treats Colonists for flaws through advanced and (mostly humane) medical practices. |
20 50 10 |
2 | 20 | |
Domes | ||||
Mega Monument A gigantic structure made of Black Cubes. |
284 | |||
Basic Dome A small Dome suitable for the early days of the Colony. |
20 80 10 |
1 | 15 1 1 |
|
Medium Dome A medium-sized Dome design. |
80 150 25 |
2 | 30 2 2 |
|
Mega Dome The most advanced and spacious Dome design. |
200 300 100 |
5 | 50 4 4 |
|
Oval Dome An elongated Dome design which has space for two Spires. |
150 150 100 |
4 | 40 2 2 |
|
Habitats | ||||
Living Quarters Provides living space. Resting residents recover Comfort faster compared to other Residences. |
10 | 1 | ||
Apartments Provides living space for Colonists. Cramped quarters grant less Comfort during rest. |
35 10 |
3 | 12 | |
Smart Home Provides a very comfortable living space for Colonists. Residents will recover additional Sanity when resting. |
5 3 |
0 | 2 | |
Smart Complex Provide a very comfortable living space for Colonists. Residents will recover additional Sanity when resting. |
15 10 |
1 | 4 | |
Nursery Provides living space for children. |
10 | 1 | 2 | |
Playground Cultivates Perks in Children through special nurturing programs. |
8 | |||
School Cultivates desired Perks in children using modern remote learning techniques. |
25 10 |
2 | ||
Research Lab Generates Research. |
15 8 |
1 | 5 | |
Science Institute Generates Research faster than a Research Lab. |
30 10 20 |
4 | 15 | |
Martian University Trains Specialists using modern remote learning techniques. |
10 30 20 |
3 | 15 | |
Hidden | ||||
Rocket Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth. |
60 20 |
|||
Rocket Landing Site The landing site of a Rocket. |
||||
Rocket Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth. |
60 20 |
|||
Mirror Sphere A reflective sphere of unknown composition. |
||||
Rocket Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth. |
60 20 |
|||
Infrastructure | ||||
RC Rover Remote-controlled vehicle that transports, commands and repairs Drones. |
20 10 |
|||
RC Transport Remote-controlled vehicle that transports resources. Use it to establish permanent supply routes or to gather resources from surface deposits. |
20 10 |
|||
RC Explorer Remote-controlled exploration vehicle that can analyze Anomalies. |
20 10 |
|||
Drone Hub Controls Drones and allocates them to different tasks. |
12 8 |
1 | 3 | |
Recharge Station Recharges Drone batteries. |
1 | 0.2 | ||
Sensor Tower Boosts scanning speed, especially for nearby sectors. Extends the advance warning for disasters. |
1 1 |
1 | 2 | |
Shuttle Hub Houses and refuels Shuttles that facilitate long-range resource transportation between Depots and resettling of Colonists between Domes. |
10 15 10 |
1 | 10 | |
Triboelectric Scrubber Emits pulses which reduce the Dust accumulated on buildings in its range. |
15 5 |
1 | 1.8 | |
Subsurface Heater Increases the local temperature in cold areas and protects nearby buildings from Cold Waves. |
15 5 |
2 | 1.6 1 |
|
MDS Laser Destroys any falling meteors in its range. Has a short cooldown between shots. |
15 5 |
1 | 10 | |
Tunnel The tunnel entrance and exit can connect power and life support grids at different locations and different elevations. Rovers can travel along the tunnels to reach places they otherwise couldn't. |
20 80 30 |
|||
Defensive Turret A laser-targeting defense structure. Protect nearby buildings from meteors. Can attack enemy vehicles at extreme range. |
10 5 |
1 | 10 | |
Power Decoy Traps a single Mirror Sphere. |
10 5 5 |
10 | ||
Life-Support | ||||
MOXIE Produces Oxygen. No production during Dust Storms. |
5 | 2 | 2 | |
Oxygen Tank Stores Oxygen. |
3 | 1 | ||
Water Extractor Extracts Water from underground deposits. No production during Cold Waves. All extractors contaminate nearby buildings with dust. |
6 2 |
1 | 5 | |
Moisture Vaporator Produces Water from the atmosphere. Production lowered when placed near other Vaporators. No production during Dust Storms. |
2 5 |
2 | 5 | |
Water Tower Stores Water. Doesn't work during Cold Waves. |
3 | 1 | ||
Pipe Valve Can be manually activated to cut off Water and Oxygen supply. |
1 | |||
Hydroponic Farm Produces Food. Consumes Water depending on crop type. |
4 2 |
1 | 5 | |
Farm Produces Food. Consumes Water depending on crop type. |
8 | |||
Fungal Farm Produces Food. |
15 10 5 |
1 | 10 2 0.5 |
|
Power | ||||
Solar Panel Generates Power during daytime. Its effectiveness is decreased by dust accumulation and during sand storms. Protected from dust while turned off. |
1 | 0 | ||
Large Solar Panel Generates Power during daytime. Its effectiveness is decreased by dust accumulation and during Dust Storms. Protected from dust while turned off. |
4 | 1 | ||
Wind Turbine Generates Power. Increased production during Dust Storms and at high elevations. |
4 1 |
0 | ||
Stirling Generator Generates Power. While closed the generator is protected from dust, but produces less power. |
12 6 |
1 | ||
Fusion Reactor Generates significant amounts of Power but requires Workers from a nearby Dome. |
40 20 20 |
3 | ||
Power Accumulator Stores Power. Amount of Power supplied is limited by the battery’s max output. |
3 2 |
1 | ||
Atomic Accumulator Stores Power. High capacity and max output, but charges slowly. |
5 5 |
2 | ||
Power Switch Can be manually activated to cut off the Power supply. |
1 | |||
Production | ||||
Concrete Extractor Extracts sulfurous rich regolith from Concrete deposits and produces Concrete. All extractors contaminate nearby buildings with dust. |
6 2 |
1 | 5 | |
Metals Extractor Extracts Metals from underground deposits. All extractors contaminate nearby buildings with dust. |
20 5 |
2 | 5 | |
Drone Assembler Produces Drones Prefabs which can then be used to order new drones in Drone Hubs multiplying the obedient workforce of the Colony. Probably not a threat to humans. |
20 10 |
1 | 10 | |
Rare Metals Extractor Extracts Rare Metals from underground deposits. All extractors contaminate nearby buildings with dust. |
20 5 |
2 | 5 | |
Polymer Factory Produces Polymers from Water and Fuel. |
5 10 5 |
2 | 2 1 |
|
Electronics Factory Creates Electronics from Rare Metals. |
5 10 15 |
3 | 8 | |
Machine Parts Factory Produces Machine Parts from Metals. |
10 10 2 |
2 | 30 | |
Fuel Refinery Produces Fuel from Water. |
5 5 5 |
1 | 5 1 |
|
Storages | ||||
Universal Depot Stores 30 units of each transportable resource. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Metals Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Concrete Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Food Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Rare Metals Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Polymers Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Electronics Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Machine Parts Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Fuel Depot Stores 180. Excess resources will be delivered automatically to other depots within Drone range. |
||||
Dumping Site Stores 70. Waste Rock is produced as side product of different mining activities. |
||||
Cube Depot A safe place to store Black Cubes. |
||||
Mystery Depot It's very mysterious. |
||||
Wonders | ||||
Omega Telescope Peering beyond the veil of the unknown, this radio telescope gives access to new Breakthrough Technologies and boosts overall Research. |
300 400 300 |
3 | 80 | |
Artificial Sun This marvel of Martian engineering produces colossal amounts of Power. It provides light for nearby solar panels during the night in addition to heating the surrounding area. Consumes vast amounts of Water on startup. |
300 200 300 |
3 | ||
Mohole Mine Mining deep into the crust of Mars, the Mohole Mine produces Metals, Rare Metals and Waste Rock, while heating the surrounding area. |
100 400 300 |
3 | 40 | |
Space Elevator A faster way to reach space, the Elevator speeds up cargo shipments to orbit. Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount. |
200 400 150 150 |
3 | 40 | |
The Excavator Using advanced extraction technology, allows for production of Concrete directly from the Martian soil without the requirement for a deposit. |
300 100 200 |
3 | 30 | |
Project Morpheus With our improved understanding of the human brain we created Project Morpheus. The device uses a combination of psychosomatic triggers and suggestopedic methodology to stimulate the development of new Perks in adult Colonists. |
400 200 300 |
3 | 110 | |
Geoscape Dome A slice of Earth on Mars, this Dome increases the Comfort of all Residences within. It also increases the Sanity of its inhabitants every Sol. |
200 400 300 |
3 | 40 |