iconnamebuildserviceconsup
Decorations

Projector Lamp

Make the Martian night a little brighter.

1 0.2

Small Garden

A recreational area with cultivated vegetation.

2

Garden

A recreational area with cultivated vegetation.

4

Small Alleys

A beautiful park with alleys and benches.

2

Alleys

A beautiful park with alleys and benches.

4

Stone Garden

A tastefully arranged stone garden, following strict Zen rules.

4

Lake

A large lake with refreshingly cool water.

3

Small Fountain

A place for relaxation and recreation.

2

Fountain

A place for relaxation and recreation.

4

Statue

"In honor of the Founders of Mars."

1

Small Monument

A decorative monument created from the mysterious Black Cubes. Probably harmless.

42

Large Monument

A decorative monument created from the mysterious Black Cubes. Definitely not a place of worship.

126
Dome Services

Spacebar

Provides space for R&R and fancy cocktails.

5
15
1 2

Diner

Serves the finest dishes on Mars. Now featuring non-plastic tableware.

5
10
1 2

Infirmary

Visitors will recover Health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. A Dome with a Medical Building has lower minimum Comfort requirement for births.

15 1 2

Open Air Gym

Visitors recover a small amount of Health and may become Fit.

10
8

Casino Complex

A place of luxurious entertainment and questionable morals, helping to bring out the best of humanity.

40
20
2 5

Security Station

Counters crime created by Renegades and reduces Sanity loss from disasters for all residents in the Dome.

5
15
1 2

Grocer

Distributes hot meals and fresh produce.

10 1

Art Workshop

A place to create and enjoy authentic Martian works of art. Consumes Polymers on each visit.

10
2
1

Electronics Store

Buy the latest and greatest gadgets Mars has to offer! Consumes Electronics on each visit.

10
3
1
Dome Spires

Arcology

Provides living space for numerous Colonists, granting high Comfort.

80
10
4 20

Hanging Gardens

A beautiful park complex. Increases the Comfort of all Residences in the Dome.

40
10
4 2

Water Reclamation System

Recycles up to 70% of the Water used in the Dome.

50
10
5
3

Cloning Vats

Creates Clones over time. Cloned Colonists grow and age twice as fast.

50
20
10
3 30

Network Node

Increases the overall Research output of the Dome.

50
50
20
3 20

Medical Center

Visitors will recover Health and Sanity as long as they are not starving, dehydrated, freezing or suffocating. Larger capacity and more effective than the Infirmary. A Dome with a Medical Building has lower minimum Comfort requirement for births.

30
30
10
3 20

Sanatorium

Treats Colonists for flaws through advanced and (mostly humane) medical practices.

20
50
10
2 20
Domes

Mega Monument

A gigantic structure made of Black Cubes.

284

Basic Dome

A small Dome suitable for the early days of the Colony.

20
80
10
1 15
1
1

Medium Dome

A medium-sized Dome design.

80
150
25
2 30
2
2

Mega Dome

The most advanced and spacious Dome design.

200
300
100
5 50
4
4

Oval Dome

An elongated Dome design which has space for two Spires.

150
150
100
4 40
2
2
Habitats

Living Quarters

Provides living space. Resting residents recover Comfort faster compared to other Residences.

10 1

Apartments

Provides living space for Colonists. Cramped quarters grant less Comfort during rest.

35
10
3 12

Smart Home

Provides a very comfortable living space for Colonists. Residents will recover additional Sanity when resting.

5
3
0 2

Smart Complex

Provide a very comfortable living space for Colonists. Residents will recover additional Sanity when resting.

15
10
1 4

Nursery

Provides living space for children.

10 1 2

Playground

Cultivates Perks in Children through special nurturing programs.

8

School

Cultivates desired Perks in children using modern remote learning techniques.

25
10
2

Research Lab

Generates Research.

15
8
1 5

Science Institute

Generates Research faster than a Research Lab.

30
10
20
4 15

Martian University

Trains Specialists using modern remote learning techniques.

10
30
20
3 15
Hidden

Rocket

Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth.

60
20

Rocket Landing Site

The landing site of a Rocket.

Rocket

Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth.

60
20

Mirror Sphere

A reflective sphere of unknown composition.

Rocket

Delivers cargo or Colonists to Mars. Commands nearby Drones. Contaminates nearby buildings with dust when landing and taking off. Requires Fuel for the return trip to Earth.

60
20
Infrastructure

RC Rover

Remote-controlled vehicle that transports, commands and repairs Drones.

20
10

RC Transport

Remote-controlled vehicle that transports resources. Use it to establish permanent supply routes or to gather resources from surface deposits.

20
10

RC Explorer

Remote-controlled exploration vehicle that can analyze Anomalies.

20
10

Drone Hub

Controls Drones and allocates them to different tasks.

12
8
1 3

Recharge Station

Recharges Drone batteries.

1 0.2

Sensor Tower

Boosts scanning speed, especially for nearby sectors. Extends the advance warning for disasters.

1
1
1 2

Shuttle Hub

Houses and refuels Shuttles that facilitate long-range resource transportation between Depots and resettling of Colonists between Domes.

10
15
10
1 10

Triboelectric Scrubber

Emits pulses which reduce the Dust accumulated on buildings in its range.

15
5
1 1.8

Subsurface Heater

Increases the local temperature in cold areas and protects nearby buildings from Cold Waves.

15
5
2 1.6
1

MDS Laser

Destroys any falling meteors in its range. Has a short cooldown between shots.

15
5
1 10

Tunnel

The tunnel entrance and exit can connect power and life support grids at different locations and different elevations. Rovers can travel along the tunnels to reach places they otherwise couldn't.

20
80
30

Defensive Turret

A laser-targeting defense structure. Protect nearby buildings from meteors. Can attack enemy vehicles at extreme range.

10
5
1 10

Power Decoy

Traps a single Mirror Sphere.

10
5
5
10
Life-Support

MOXIE

Produces Oxygen. No production during Dust Storms.

5 2 2

Oxygen Tank

Stores Oxygen.

3 1

Water Extractor

Extracts Water from underground deposits. No production during Cold Waves. All extractors contaminate nearby buildings with dust.

6
2
1 5

Moisture Vaporator

Produces Water from the atmosphere. Production lowered when placed near other Vaporators. No production during Dust Storms.

2
5
2 5

Water Tower

Stores Water. Doesn't work during Cold Waves.

3 1

Pipe Valve

Can be manually activated to cut off Water and Oxygen supply.

1

Hydroponic Farm

Produces Food. Consumes Water depending on crop type.

4
2
1 5

Farm

Produces Food. Consumes Water depending on crop type.

8

Fungal Farm

Produces Food.

15
10
5
1 10
2
0.5
Power

Solar Panel

Generates Power during daytime. Its effectiveness is decreased by dust accumulation and during sand storms. Protected from dust while turned off.

1 0

Large Solar Panel

Generates Power during daytime. Its effectiveness is decreased by dust accumulation and during Dust Storms. Protected from dust while turned off.

4 1

Wind Turbine

Generates Power. Increased production during Dust Storms and at high elevations.

4
1
0

Stirling Generator

Generates Power. While closed the generator is protected from dust, but produces less power.

12
6
1

Fusion Reactor

Generates significant amounts of Power but requires Workers from a nearby Dome.

40
20
20
3

Power Accumulator

Stores Power. Amount of Power supplied is limited by the battery’s max output.

3
2
1

Atomic Accumulator

Stores Power. High capacity and max output, but charges slowly.

5
5
2

Power Switch

Can be manually activated to cut off the Power supply.

1
Production

Concrete Extractor

Extracts sulfurous rich regolith from Concrete deposits and produces Concrete. All extractors contaminate nearby buildings with dust.

6
2
1 5

Metals Extractor

Extracts Metals from underground deposits. All extractors contaminate nearby buildings with dust.

20
5
2 5

Drone Assembler

Produces Drones Prefabs which can then be used to order new drones in Drone Hubs multiplying the obedient workforce of the Colony. Probably not a threat to humans.

20
10
1 10

Rare Metals Extractor

Extracts Rare Metals from underground deposits. All extractors contaminate nearby buildings with dust.

20
5
2 5

Polymer Factory

Produces Polymers from Water and Fuel.

5
10
5
2 2
1

Electronics Factory

Creates Electronics from Rare Metals.

5
10
15
3 8

Machine Parts Factory

Produces Machine Parts from Metals.

10
10
2
2 30

Fuel Refinery

Produces Fuel from Water.

5
5
5
1 5
1
Storages

Universal Depot

Stores 30 units of each transportable resource. Excess resources will be delivered automatically to other depots within Drone range.

Metals Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Concrete Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Food Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Rare Metals Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Polymers Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Electronics Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Machine Parts Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Fuel Depot

Stores 180. Excess resources will be delivered automatically to other depots within Drone range.

Dumping Site

Stores 70. Waste Rock is produced as side product of different mining activities.

Cube Depot

A safe place to store Black Cubes.

Mystery Depot

It's very mysterious.

Wonders

Omega Telescope

Peering beyond the veil of the unknown, this radio telescope gives access to new Breakthrough Technologies and boosts overall Research.

300
400
300
3 80

Artificial Sun

This marvel of Martian engineering produces colossal amounts of Power. It provides light for nearby solar panels during the night in addition to heating the surrounding area. Consumes vast amounts of Water on startup.

300
200
300
3

Mohole Mine

Mining deep into the crust of Mars, the Mohole Mine produces Metals, Rare Metals and Waste Rock, while heating the surrounding area.

100
400
300
3 40

Space Elevator

A faster way to reach space, the Elevator speeds up cargo shipments to orbit. Exports Rare Metals to Earth and offers resupply materials and prefabs at a discount.

200
400
150
150
3 40

The Excavator

Using advanced extraction technology, allows for production of Concrete directly from the Martian soil without the requirement for a deposit.

300
100
200
3 30

Project Morpheus

With our improved understanding of the human brain we created Project Morpheus. The device uses a combination of psychosomatic triggers and suggestopedic methodology to stimulate the development of new Perks in adult Colonists.

400
200
300
3 110

Geoscape Dome

A slice of Earth on Mars, this Dome increases the Comfort of all Residences within. It also increases the Sanity of its inhabitants every Sol.

200
400
300
3 40